In a previous post I mentioned that we had won our second ThreeThingGame with our game: “Angry Rolling Drake”. But this time I will leave out the bragging, and focus on the game itself. We haven’t polished it much, as we wanted to stay true to the game that was built in 24 hours.
Bugs “Unique features” and all. Here it is in all of its glory!
The three words to make our game from were: Angry, Rolling and Drake
In this particular park feeding the ducks has been banned! As a Drake (male mallard duck), you get a bit Angry about this, especially as you were programmed not to be able to eat anything else! As your rage builds, you decide to declare war on the pedestrians, and take the bread by force.
Normally you are slower than the pedestrians, and will take damage if they hit you, decreasing your hunger gauge. Using your stored Anger however, you can Roll into a ball (as ducks do) and defeat those selfish people, gaining access to their bread. This can either be crumbs, a slice, or a loaf, each fill your hunger gauge by different amounts.
Running out of anger means going back to walking, so be careful how you use it. Try and last the longest before succumbing to hunger!
We will soon be uploading the game online, and when we do I will add a link here! Watch this space!
Earlier this year I posted that me and my team had won Hull Universitys 2017 Autumn Three Thing Game Jam…
Well now I can happily report that we have also won the 2018 Spring Three Thing Game Jam! Well done to the team, and a massive well done and thankyou to the sound dev guys who put music to our madness!
Team “Parse(Nips);” came together again, though this time with an additional member, making it 3 first years and two second years. The three random words that we needed to incorporate into our game were “Angry”, “Rolling” and “Drake”. Whilst all three interpretations of “Drake” would have been entertaining (Singer, Duck, Dragon), we decided to use the duck.
Full video in my next post!
Just realised that I havent posted anything this month. I know myself well enough not to expect to update weekly, but I should at least make sure to update monthly!
We’re half way through semester two now, and I have been kept relatively busy with coursework, especially the “Fault-tree analysis” project, and to a lesser extent the “Algorithm Performance Analysis” report.
The strikes have caused students quite a bit of disturbance. Hearing the complaints of third year students in the Student-Staff Forum and Course-Rep meetings make me glad that this happened in my first year, and in no way affects my final grade.
I also attended a very interesting (if small) recruitment fair organised by the university, and talked with representatives from companies like “Stellar Entertainment”, “VISR”, and “Wren Kitchens”.
Now “Wren Kitchens” might look out of place among game and VR development companies, but after visiting their headquarters along with a few other students who were invited, I was amazed. It was very interesting to see a real life implementation of Agile methodologies, and talk with lead developers regarding their online CAD software and the new VR showroom set-up.
A bit late, but now that I’m blogging, three months ago me and my team won Hull Universitys Autumn 24h Three Thing Game Jam!
I teamed up with two fellow first years, and a second year, forming the 4 person team “ParseNips”.
The three words that we needed to incorporate into our game were “Hull”, “Culture” and “Change”, in accordance with Hull being the City of Culture that year. We decided to create a game that encompassed several minigames and took the player on a journey from a humble whaling village to modern day Hull. It was very interesting working as a team to create our vision in such a short amount of time.
I have quite a lot of 3D projects on my vimeo page, but the most important would be my VFX demo reel.
I created this reel entirely in my own time, attempting to get a position in a VFX studio without a higher education degree. Whilst it did open up a few possible doors, I decided that the positions offered were not right for me in the current economical climate.
After hearing about the innovations at Siggraph 2016 I realised that I didn’t want to be a bystander anymore, I want to be at the forefront, developing the technologies of the future, not just using them.
This will be the first post of my blog, and probably the best place to explain who I am, and why I have created it in the first place. I may talk more about my background in future posts, but for now I will keep the introduction relatively brief and career oriented.
I am currently 25 years old, my background includes IT, graphic design and 3D/VFX, and I am currently working weekends as a “Technical Support Advisor” whilst studying Computer Science for Games Development at the University of Hull.
I am extremely interested in 3D graphics, Visual Effects, Virtual Reality, and Deep Learning.
Whilst reviewing my grades for the first semester of the first year, one of my lecturers suggested I start a blog to document my progress, and to act as a portfolio for my personal and university projects.
Well here it is!
Before I start uploading new content, I will be uploading a backlog of projects and items from previous websites and portfolios. I hope you enjoy my sporadic updates, and maybe my information can actually be of help to someone one day.